I am fairly new to blender, only have about 2000 hrs under my belt, but off the bat the thing that i would change is the texture, you should make them higher quality by using a displacement modifier. this video is extremely helpful and I used it in the bricks on the road for my i8. https://www.youtube.com/watch?v=W07H7xeUnGE
ok the problem with disp maps is that the polys it takes. i already have a scene that i cant really move around in without low fps. it has about 4000000 polys. adding disp maps would likely multiply it by 5. i am not going for photorealistic as that would take way too much time and would just push the render times up on my (not very fast) computer
thanks though
Ok ill keep that in mind.
for the moment though, i am constructing a genaral animation using Open Gl renders.
i am editing with Hitfilm 4 express. :https://hitfilm.com/express
Thanks for the critique.
i added a new building and attempted a disp map, but i dont really see any use. you cant displace tarmac, solar panels, and the bricks on the building cant displace. the pavement is barely in the shot so it makes no sense displacing that.