Are there any good reading materials that containing a lot of information about cycles materials, procedural textures, rendering in cycles, shading, lighting etc. ? What about this book, is it any good?
I’ll be a tad more specific of what I want and tell you that I actually want to learn theory and pragmatism of cycles. Soooo… I’m asking is there such a E-book that does provide in depth information about cycles, how it functions and everything regarding cycles rendering engine or am I just stuck with searching online for various different tutorials and articles that touch up on cycles?