Latest model:
After being away from 3D for more than a year due to exams, I’m finally back and giving form to a game idea I have, starting with the assets. I’m gonna need a lot of statues, characters, animals, rock formations, beasts etc. so I’m looking for ways to improve my workflow and perhaps you’ll find some of my ideas useful and vice versa. Starting with a statue of an angel(and I need at least 30 such statues):
My method so far: make a basemesh in Makehuman (cheating, I know… :P), move to Blender, make basemeshes for the dress, hair and wings, sculpt everything using dynamic topology, retopologise, bake normal map, fix some normal map problems that may arise, and there it is. Some more details for the wings, I sculpted only one feather and then sort of “glued” it all over the wing frame using a lattice modifier for each feather. I hope this proves useful, feel free to comment any criticism or perhaps new ideas for creation process.