Hey all I’ve just learned how to bake a texture from an original object onto a copy of the object that has a different UV map, following this method: https://blenderartists.org/forum/showthread.php?357942-Bake-texture-to-new-UV-Map
but the new texture comes out distorted (see link) https://i.gyazo.com/d28e8d7ce123ec815e3b3a6c5b30fe5d.png
I’ve been playing about trying to find a way to fix this but not getting any luck finding it out, does anyone know why this is happening and how to avoid it? Thanks