./build_files/build_environment/install_deps.sh.
You may have to add --skip-osl (Open Shading Language failed installing in my case, but it doesn’t affect the SLIM UV part).
If other parts fail installing, run ./install_deps.sh --help to know how to skip them.
copy the long make command it gives you at the end and run it
Hopefully it works and you can have fun with SLIM UV unwrapping.
If not, tell us where it went wrong in this topic.
Build on Windows:
Follow the wiki and first build a working Blender.exe with the master branch (if you’re new to this)
cd C:\blender-git\blender
git checkout 'uv_unwrapping_slim_algorithm'
follow the wiki steps for compiling
If it doesn’t work in the end, try replacing the checkout command given above by this one: git checkout 'uv_unwrapping_slim_algorithm@{2017-05-24 17:23:54}'
Build on Mac:
I don’t really know. Follow the wiki and catch what you can from the above instructions.
PARADISO solver is commercial software, requires licensing, and only free to students for one year. The student license seems incompatible with the GPL (but IANAL) and the library is closed, so probably Blender cannot use it.
It working well in windows here is a short video i wanted to demonstrate the different https://youtu.be/IKzra5Gjh5E
SLIM is pretty robust in term of reducing stretches but perform poorly in packing UVs, because it always rotate UVs.
Angle base default: it reduce stretching better than conformal but poor packing algorithm.
-Conformal: really good packing algorithm align your uvs well but stretch them.
I didn’t test the uv pinning feature nor live unwrap.
Thanks Aurel and Brecht, I finally learn how to write your name LOL, can’t wait to see it in master and start to use it as default
@joseConseco yes it is pretty fast and time saver you can get away with few seams with it
Because we are already in bcon3 and according to yesterday discussion, Release Candidate should be branched out before gsoc starts, this patch might bring more bugs which isn’t good and the 2 devs who are working on the branch are volunteers. Over all the real truth is all this are just my speculations may be today or tomorrow someone might step in and merge in master …
I edited the first post to give instructions on how to build on Ubuntu but I don’t have windows or mac, so if someone knows the instructions for those I’d like to add them too.
Sorry for late reply, i didn’t check this thread for long time
Yes that the latest build i didn’t see any update. I m a “only quad” man, so may be if you send your mesh i can test it out. i did have this problem so far like