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  1. #1

    Old micro brewery bar

    Here is an old brewery reconverted into a bar with a read corner and a computer area.
    Modeled with Blender
    Rendered with Octane Standalone using DL Diffuse and PMC kernels.
    Lit with sun and hdr
    Rendering time varies between 2h and 3h on 3xGTX1070 & 1xGTX780 depending on the resolution and the view angle.
    Some tiles, fabric or metal textures are grabbed over www.poliigon.com

    Will try to find time to make some closeups.





















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    Last edited by enricoceric; 14-Jun-17 at 11:41.



  2. #2
    This is an amazing work. Nice job.



  3. #3
    it's soo nice, i like it.. 5*from me



  4. #4
    Member
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    Wow, this is good stuff!



  5. #5
    Excellent as always. I love how you did the canals, beautiful.



  6. #6
    Thanks for your feedback
    Will post 3 more images soon.



  7. #7
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    Beautiful work



  8. #8
    Just added 3 more images



  9. #9
    really good



  10. #10
    Great work. Can you tell more about metal pipes material settings? What maps do you used?



  11. #11
    Wow, it doesn't get any better than this!

    Also, hats off to the interior designer, great job. Is it a real place?



  12. #12
    Member Indy_logic's Avatar
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    Outstanding! Really beautiful work. I'm interested in knowing more about your render process.



  13. #13
    Member Joey Blendhead's Avatar
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    We don't need no education, we don't need no-
    Oops, got a bit distracted by the big posters
    Jk, amazing render! Love it!
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  14. #14
    The renders look incredible! Your bloom (and all the post processing) looks spectacular. What technique are you using to get the shaped bloom? Is it a convolution bloom of some sort? What software did that for you?



  15. #15
    Member Gnaws's Avatar
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    Stunning. Do you find Octane easier to use than Cycles?



  16. #16
    Member Skaldy's Avatar
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    Madrid, Spain
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    Great great, a excellent work, congrazt, my starts.
    Regards.



  17. #17
    Member
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    Wow, Stunning! As someone else asked, Is it a real place?



  18. #18
    Thanks to everyone for viewing and commenting,

    Originally Posted by Archytektas View Post
    Great work. Can you tell more about metal pipes material settings? What maps do you used?
    This is a mix of several textures, a copper with a plaster to get some variations, I also added dirt texture and a large noise on bump to break the flatness.

    Originally Posted by Athanor View Post
    Wow, it doesn't get any better than this!

    Also, hats off to the interior designer, great job. Is it a real place?
    No this is not a real place, the build is inspired by something I saw in a movie, but can't remember which one, other than that it's a place that just exists in my mind

    Originally Posted by Indy_logic View Post
    Outstanding! Really beautiful work. I'm interested in knowing more about your render process.
    Nothing special about the process, cook, cook and cook again. Some post processing using Affinity Photo mainly to fix some noise, increase the lighting effect and desaturate. Bloom is mainly the result of Octane post processing.

    Originally Posted by smilebags View Post
    The renders look incredible! Your bloom (and all the post processing) looks spectacular. What technique are you using to get the shaped bloom? Is it a convolution bloom of some sort? What software did that for you?
    As said the bloom effect is the result of Octane post processing and some Affinity Photo post processing.

    Originally Posted by Gnaws View Post
    Stunning. Do you find Octane easier to use than Cycles?
    I really don't have enough experience with Cycles, so I'm much more comfortable with Octane but I'm quite sure that a skilled Cycles user would find it as easy as Octane.



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