I think It should start with ideas, discussion about genre, gameplay, story, just like BPR said above (or at least it’s a good starting point) and a great way to make the thread active and so others would be interested and could join.
And in that way, you’ll make your ideas consistent and know what to aim.
I suggest you start by joining the next Blender Game Making Challenge or BGMC. You will see what it takes to make a game and give you a better understanding of how to boil an idea down to a simple demo that a team can later work to expand.
The idea is that the game can look like Tomb Raider (action and adventure) but with its own looking and gameplay, I thought third person a trick between hitman or horizon zero dawn (you know what is for ?). Like this to do the full thing of which to run, to jump, to climb, to attack with different weapon of the pistol to the machine gun and why not to put trap or to launch a grenade. Make enemy for AI to easy or hard to kill, make friend to help her(the hero).
The story may vary but I would like this idea the hero to find her fiancé but he is captured so she goes to find and save him. She will infiltrate and to lead her fighting thus she must be careful, to talk, to search, stealth, to eliminate, to travel, etc…
-Character: who will be the player? (I mean our player) It’ll be a guy or a women (what about their characteristics?)
-Game style: pixelated, low poly or (I don’t know the others)
-Game camera: If third person, it’ll be “like” top-down, or a camera on the shoulder (like silent hill dow pour, hitman and horizon), or isometric camera like resident evil (I think you already said it but here some other ideas e.e)
It’ll be like treasurer hunt or artifacts like tomb raider or uncharted? Or it’ll be like rescue?
Also we could start thinking of work more about the story.
Hi,
I have this starting (wip) project - Atlansea ( working title )…it’s underwater treasure/artifacts hunting…just like Tomb Raider™ but with a mermaid
and under water:)…low-poly style with great looking textures.I can join like 3d modeler-concept and texture artist.
Nice work Mistran, maybe with a team complete we could help you your project
But remember the project that i propose is big and maybe a bit hard to model cause it will be professional looking game, of course you can join us ( and thank you for that ;)) I like your idea but mine is out of under water though it will be used too.
Can you make other character if you want as human(terrorist? or bad boy?) and props ? texture artist is welcome too.
I hope I am not being offensive, but usually you should contribute to the game you want to make…according to the list of people you require it looks as though you just want to manage a bunch of people to make a game for you…generally no one is really going to step in to help if they don’t think you can do anything to help advance the development process.
as already stated.
have a game plan(development docs)
do a simple proof of concept, nothing fancy…extreme bare bones concept
present it to people or the forum for interested members to join and to refine it
3.2) ensure they are reliable. This is the internet and (GASP!!!) not everyone is responsible or trustworthy.
I wish you the best of luck…most anyone with experience will probably tell you BGE indi team projects almost never work out. Most of the game devs here that even come close to a complete game, were able to do so because they took charge and did it all themselves(game devs do a bit of everything now a days)…I have had some help with questions and recomendations or general knowledge…but I need to take that info and do useful things with it
@mistran: that is looking pretty good, and I like the concept…and half naked women are always welcome in my book
@JustinBarrett Thanks :)…this is my Godot engine project. @threedslider I think you need game doc. - art concepts - reference boards and story plot first, just
like you making a movie…
without this you do not have chance handle any big project and for a professional looking
assets you need very skilled artists and this is a problem for free and bge or upbge I think
can not handle big projects
@hdhunk : Nice good starting for texture :), Have you in your mind for story if you can help ? I will send you a pm.
@justinbarret : well game plan i don’t have yet but i search for someone as game designer who can make this, anyone willing for it ?
@mistran: we go slowly and in free time, if you cannot make big project it make no sense, cause it will not look professional, so big is necessary… Hope someone is ready for big project
Yeah, I will present my project as protopye but it will take time, I need to know what looking first and then make for real interactivity, from now i can’t show maybe in one or two weeks and you will get idea.
I can lend my voice to the project if you need it.
My voice type is a deeper male - I do mostly characters in their 30’s to 50’s. I’ve got a professional recording situation and I’ll provide a demo and/or audition should you ask.
I suggest you make like a Pre alpha version of your demo for your concept. Then expand on it and work on how to improve it keeping all optimizations within BGE/UPBGE.
(I wish you luck with this project and BTW i joined you on Discord so i will help with good suggestions and ideas you could use in your approach with this project)