The faces are pointing inside the mesh. The result is that you see the faces from the inside (not from the outside). Solution flip the face normals (see post #2).
also make sure the visibility mode is not set to x-ray…it does not seem to be the case here, but just another FYI that x-ray objects draw after all other objects.
to be honest i didnt do that… i imported the model so everything you see was done by blender. Either way, turning off transparency fixed the problem :3