EDIT: Apparently you’re not supposed to edit stuff from a panel and use a global dict to store the bmesh instead. I’ll report back when I implemented that.
I’m creating an add-on for Re-Volt file types.
The meshes for the game support flags and I’m saving those per face on an integer layer.
I have a panel for setting those properties in my panels.py. Now I found out, that the lines
flags = bm.faces.layers.int.get("Flags") or bm.faces.layers.int.new("Flags")
texture = bm.faces.layers.int.get("Texture") or bm.faces.layers.int.new("Texture")
(line on GitHub)
break the bpy.ops.uv.reset() operator. More specifically the part bm.faces.layers.int.new(“layer name”).
These lines are for creating integer layers on a bmesh if it doesn’t exist yet.
Resetting the mapping on any object results in weird lines:
After commenting out those lines or not attempting to create a new layer, the Reset operator works again.
I’d be glad to hear some tips. Maybe I’m doing something completely wrong.
Regards,
Yethiel