Hi there. I get the following issue when importing a file I made in Blender to 3dsMax: “Error in file: meshName = shapeName”. I checked out the Autodesk knowledge page on the subject which suggests either opening the obj with a text editor and removing lines starting with “l” (character L) or removing “1 or 2 point polygons”. I tried the former and nothing starts with l, and I’m not sure what “1 or 2 point polygon” means. My best guess is single vertexes or edges, but I don’t know for fact. If that’s the case, any tips for finding them? Looking vertex by vertex is very long and hasn’t worked so far. I’m leaving the original file for reference or if anyone’s willing to help fix it.