Well here’s my latest WIP, a sculpt of a humpback whale. All dyntopo 4 now and not quite final as such even. Obviously still have to break symmetry and a few minor touches here & there.
Other than that, it’s all there, I guess, it has a mouth-cavity (if that makes any sense, not sure about the correct term) and a tongue, though no baleen at this stage. Seems highly unwise to even consider adding those in sculpting. Eventually, I’ll probably add 'em after retopo etc., via particle-instances and/or hair-particles.
Tricount is at 1878639 for now.
As always, C&C most welcome!
Thanx, everyone.
Allright, so after approximately a mid-sized eternity (read: little time 4 private blender-work), here’s some visible progress!
I’ve finally churned through the retopo-process.
This is what the retopo looks like, shrinkwrapped onto the sculpt (not shown) after SubSurf lvl 2:
Technically, there’s still some minor cleanup-work left (stuff isn’t always exactly shrinkwrapping onto the right side of the sculpt where the jaws meet), then I’ll see weather that pbvh-vertexpaint-branch which floats around somewhere might be helpfull 4 trying to add smaller detail which shoud go hand in hand with col-map-detail (e.g. scars from sharkbites or barnackles).
As usual, I’d appreciate any comments, critique, feedback…