for my own purposes I am pinning data about the edited mesh to the tile it rests on, and the system that adds the tiles, will checkout a road tile and deform it to match the data stored on the world tile
Do I want to make a level editor in the game, so that I can change things at runtime ?
Or do I want to make a tool for my game making tools, so that I can create roads assets ?
A seemless transition between the viewport / GE would require both BGE scripts and Blender Addons.
Having the possibility to pass things thru the viewport/GE seemlessly would be cool, but right now its more a problem about what approach to take: in game editor or Blender addon…
could you add a navmesh or a star pathfinding system to the added road pieces?Or some type of pathfinding.It would make
it easier to drive down roads.Make it so that this type of pathfinding only activates when you are on the road.And you could deactivate it with a keypress to drive off the road.I just thought this was a good idea.