Hi guys,
Anyone know how to set the axis so that it is aligned with the plane (ie. the slope/normal of plane)?
I tried to rotate the object so that it only rotate around the cylinder.
Thanks
Hi guys,
Anyone know how to set the axis so that it is aligned with the plane (ie. the slope/normal of plane)?
I tried to rotate the object so that it only rotate around the cylinder.
Thanks
I’m not really sure if this will work, but it’s worth a try:
Press Ctrl-A, and select Rotation. This will reset the rotation values of the object, while keeping the mesh in the same place.
Thanks for the suggestion, but I tried it and still not working.
As addition note, this object is imported in .obj
The only other possibility that I can think of is to duplicate the mesh itself and put it in a new object in the scene.Shift-D all the selected mesh, then P to separate the duplicated parts into a new object.
i use Precise Align addon for that. there’s other addons out there that do that as well, Pricise Align was just the first one i used for that, does the job.
I recommend duplicating the object (Alt-D) and then rotating the duplicate to align with one of the primary axies. Alternately, you can align the view to any face using (Shift-Numpad7) or any of the other view directional keys.
Could select the face and create a custom transform orientation with ctrl+alt+space. Then rotate in object mode.
If you want to align object local axis to that face, could do that by assigning all vertices to a hook and then align the mesh object to transform orientation (TO), which is the custom one you just created. Select all vertices, ctrl+H -> to a new object to hook them. Select mesh object (only) and object -> transform -> align to TO. Could then apply the hook modifier and get rid of the empty.