Hi, I think I ca find an answer here. I have modeled an eye (blue) and it has an eyelid(purple). Both eye(blue) and eyelid(purple) are inside the lattice. But there is an eyelash and it’s outside of lattice, I would like the eyelash(black) to follow the lattice curvature and bend correctly. Please help me for solving this issue. Here are some pictures.
These 3 pictures of Eye, eyelash, eyelid and Lattice
OK, I combined, but the eyelash also deforms inside the lattice.But I want the eyelash to be sticked to the tip of the eyelid without deforming. As you see the eyelash is also meshed, not particle
you must join the eyelash to the eyelid, but create a vertex group that includes the eyelid and eye and only the base of the eyelash. then use the vertex group in your deform modifier.
I think there is no easy solution, the vertex group might work…
What are you using the lattice for ?
Maybe you can adjust the eyelash (without lattice) using some corrective shape keys.
Or you can try to drop the lattice and rig the eye differently.