Hey guys, modeling a boat and all is fine and dandy when in edit mode and even render mode but when I go to render for an image the smooth corners show as angled. 1st pic is object mode, pic #2 is in camera view and pic#3 is final render.
I was pretty excited when I read your comment, thinkg that was it but its not… Check out these two pics…One in render mode and the other is final render…
Ok… so if I apply all the modifiers and then do the render, everything looks fine but I really dont want it to be that way. Since I like to capture images through out the modeling process, applying the modifiers, rendering and then a bunch of undo’s then re-applying the modifiers again would be way too much of a hassle. Any other ideas on what it could be?
Yep this - your render subsurf level should be at least as high as your view level - otherwise your final render will be less subdivided than your view.
They are separated like this so that you don’t suffer massive viewport performance hit for highly subdivided meshes (it’s usual to set your viewport subsurf 1 or 2 levels lower than your render subsurf level)