Possibly a dumb question:
Obviously there are cases where modeling using beveled curves makes a lot more sense than wrangling a mesh. However, when you are rendering your finished product, is there any performance advantage of using meshes or curves?
In other words, if I have something annoyingly complicated like character hair that is made of beveled bezier curves, and in that form it has effectively 100K faces, would I be better off converting it to a 100k face mesh for rendering, or leaving it as a curve, or does it not matter to cycles?
It naively seems like it should be the same either way, but these things are often counter-intuitive.
Obviously there are other pros and cons of meshes and curves, like the difference in ease of editing in different ways, but in this case I’m just curious about performance.