I’ve banged my head enough on this. :spin:
And decided to ask for help
I am using a plane with some texture on it as the object for my Particle system.
When the particle planes are emitted I would want them to rotate “2 dimensionally”
That means, that I want the planes to be visible wholly, without a 3D rotation (attaching images)
Tried choosing different axes, but each axis, including global Z, makes the planes rotate 3 dimensionally.
Want:
Getting:
Is there a setting I am missing here?
Regards,
UVAL