Sorry if my question is dumb, I am kind of new to hair editing.
So I decided to try and model an animal during my spare time, but a part of the fur is just… messed up?
Some hairs are always clipping through a certain portion of the mesh, right on the chin of the model, and end up in its mouth.
I tried using particle editing to pull those hairs off, however they seem to be blocked by the surface of the mesh.
I also tried to switch normals, recalculating inside/outside, but none of these methods were effective.
Is this a comment problem or would it require further informations to solve it?
If I understand the issue, you should enter Particle Mode, and temporarily disable ‘Deflect emitter’; then you can pull off the strands and re-enable deflection when finished.
Edit: before you should verify that normals (of the faces) of the object are all pointing out.
Thanks for your quick and nice answer, I checked my mesh normals, everything seems normal (Except if they are not supposed to be pointing outward?)
I then tried unactivating deflect emitter, it work just fine to pull hairs outside the mesh. However, once I turned deflect emitter back and tried bending them, they instantly freaked out and got right back under the surface.
Is this supposed to be normal? Should I completely bend them with emitter deflection off?
I’m pretty sure my object is big enough, I tried applying scale, rotation and location, juste in case they were changed, but it did not seem to help.
Anyway thanks for trying to help me, I will try to work my way out of it by messing with the deflect distance settings (even if I don’t know what it is exactly( and if it keeps on bugging, try bending hairs with it disabled, the chin is not the main part of the mesh, I will be fine with an approximate result.