In August 2019, I completed my Argendian Officer - a soldier from my worldbuilding:
I’m also not very good at drawing from my imagination, so I chose to model the symbol in 3d and render it as a texture.
Believe it or not, this is actually when I first watched Blender Guru’s donut tutorial. I just woke up one morning and decided I wanted to make a donut so I’d learn something new. I went to my campus dining hall and ate a real donut right after. These were rendered in Eevee.
Afterward (both were made in October), I finished my character Yassyra. Yassyra was actually a remake of one of the very first characters I made in Blender. She was a complete remake, so her appearance, name, and story were all redone. I also went and wrote a 1st person short story in her perspective while I was modeling her, which helped me figure out what sort of personality and look I wanted her to have.
I also did a very brief animation for her:
https://youtu.be/1xtMoyCu1ZE
Also, Christmas Yassyra (Christmas doesn’t exist on her planet, but it’s fine)
Here’s some very minor projects I did afterward: The moon texture is property of NASA.
A fruit I made for a planned animation for Yassyra. Haven’t really gotten around to it yet.
In February 2020, I took part in another small animation contest on Dillon Gu’s Discord. This time it was Star Wars themed. I’ve always been a huge fan of Star Wars, so I immediately stopped everything else I was doing to work on this project. I wanted to put as much detail as I could into this. The models and textures for this animation were not made by me besides the lightsaber blade and some other minor things. Again, I didn’t make these characters or props. I just imported them an animated them. These models were taken from Star Wars Battlefront 1 and 2, as well as Jedi: Fallen Order. This is one of my favorite shots I did for this project:
The full animation is on my YouTube:
https://youtu.be/77nsolORh-s
In May 2020, I became really obsessed with playing Skyrim again. This was my first time playing the game on PC with mods, and I began learning how to make mods of my own. I decided to model those glasses you can get in the Hearts of Stone DLC of The Witcher 3:
In-game model (I didn’t make the character):
That was my first time ever making an asset for a video game. So, once I figure out how to get that in the game, I decided to try something more unique and ambitious.
I made some Dwarven goggles for my character to wear, trying to stay as accurate as I could to the way Dwemer technology looks in the game. Eevee render:
Here’s what it looks like in the game (I didn’t make the character):
Textures:
And here’s the time-lapse I made of most of the process:
https://youtu.be/D1-2O8E7cC8
After that, I decided I wanted to do a bit of a concept sculpt of another of the alien species in my worldbuilding, so here’s that (This was somewhat inspired by concept art for Arrival by Peter Konig):
Here’s a time-lapse I made of the process:
https://youtu.be/CnBxpCXF_q0