I’m now finished with the tutorial about how you can create different types of procedural textures without using any image textures at all. I walk you through how to use “vector curve” and the “math node” with suggestions on how to create circles, frames and different patterns and combining them easily.
I also show how to take that procedural texture and convert it to image texture with a glossy and bump map.
For that you should use the normal input in the texture coordinate. I’ll go through it here for those just started using the nodes (will come a more advanced tutorial later on):