This is an old piece I found and started up again. It’s a futuristic grungy police interceptor called a “Pitbull”
Not finished modeling by any means but I’m really stuck on the doors. As you can see from the first few pics the door holes are a bit unique. I’ve put some stand in doors on but i don’t like the way they look. Anyone got any ideas for me?
It seems like you are not carrying the contours of the body through to the doors to me. Really I need to see the blend file to be sure of this, but that is my first impression, if that help at all. I guess you may need to rework the areas where the doors meet the body so you have a flow rather than what looks like contours into flat surfaces. Also I think the doors need to be further away from the bottom and top of the vehicle - there doesn’t seem to be enough material to get a rigid body design as it is. Take a look at the typical skirts/roof line on a car this may help get the proportions looking more realistic.
Did a little tonight, not sure if you can tell but I managed to make the wheel rims bigger and scaled up the tires a little like I think SK041 was suggesting. I think i will make it a two door as well.
I’ll tackle the sides tomorrow, it’s really messy adjusting the subsurfed elements…not looking forward to making the sides ‘flow’, im really messy.
Hey, lot of flu going around at the moment, get that chicken soup down yer throat
I haven’t completely given up on the legs, they just looked weird from certain angles and as this is for an animation scene it was getting annoying. This next step is just testing still, I’m afraid in an attempt to make the poly-count low i may have gone too low. Here’s what I got so far.
Anyway, I finally got back to this and decided I didn’t like it that much. I changed the design from scratch. Very early work but I like it a lot better. I really suck at cars however, and I think I still hate the front, any help and suggestions would be welcome.