I’m working on a project trying to composite 3D objects into real world interior pictures. I’m realizing how important and difficult lighting is. I’m curious how experienced artists set up their scenes.
Do you create a room, with all walls & ceilings, with environmental lighting coming in the windows to simulate how light bounces around? Or do you create a cutout view (don’t know technical term - see picture below) and create something like a movie set with just the walls that you can see?
Here is an example of a scene i’m working on. I got rid of some walls to let in more light.
thanks,
SB