I am trying to rebuild a car paint material from Patchwork3D which uses a similar approach like eeVee but I cannot get the lakes as brilliant.
Any idea how to do this?
essentially what I struggle is making a mask to show the flakes (clipping rest of reflection area) and in addition regulating the strength via a fresnel/layerweight.
here is a file if you want to try it
https://drive.google.com/file/d/1qFSbdkhF7CPinQ7rxLJ1zxTmVww46mjF/view?usp=sharing