povanim: recalc normal for smooth effet

Before:
http://jmsoler.free.fr/util/blenderfile/images/artefacttest00.jpg
After:
http://jmsoler.free.fr/util/blenderfile/images/artefacttest01.jpg

http://jmsoler.free.fr/util/blenderfile/povanim_recalcnorm.htm

jm

Great Work! :smiley:
It’s very hard to port this under 2.25??

Recompute normals?
No because you can use the NMesh module for this.
But you can’t use this in and for blender itself. I really
don’t know why.
There is an example script in the file,
(just don’t forget to normalize the result returned by
the function equationplan).

jm

Recompute normals?
No because you can use the NMesh module for this.
But you can’t use this in and for blender itself. I really
don’t know why.
There is an example script in the file,
(just don’t forget to normalize the result returned by
the function equationplan).

jm[/quote]

peuh…I’m a stupid idiot!!
Nobody need this trick cause you erase all
artefacts when you change the [Double Sided]
mode in edit mode!

jm

Hi !

Ehm…do you have a notice about me and Ken75 are
working on a new script called BlenderMakeHuman…

Ok. For this script we are writing a series of class object,
to create quickly a GUI in Blender.

you can download the latest pre-alpha here:

http://members.xoom.virgilio.it/bastioni/free3d/my_gui24b.zip

One of this class is for insert a tga in the window.
It’s veri simple: only 3 row like this

from Picture import Picture
e=Picture("C:/pippo.tga", 16) #path and size 
e.drawImage(100,150) #locX locY

I’ve used your code for this, but I’ve downloaded
it any months ago, before the NAN crack, from the
old forum, and I whe I’ve used, I don’t remember
the autor.

You can see this here, in my PS:

https://blenderartists.org/viewtopic.php?t=4941

Now, while I exploring your site, I’ve found the
code, and I’ve a notice that you are the original autor.

Can I use your code in this class?

In the next release I add the thanks in the first rown. :slight_smile:

Of course, you can use this code.

jm

Of course, you can use this code.

Thanks !!! :smiley: