povanim: recalc normal for smooth effet


(jms) #1

Before:
http://jmsoler.free.fr/util/blenderfile/images/artefacttest00.jpg
After:
http://jmsoler.free.fr/util/blenderfile/images/artefacttest01.jpg

http://jmsoler.free.fr/util/blenderfile/povanim_recalcnorm.htm

jm


(Manuel) #2

Great Work! :smiley:
It’s very hard to port this under 2.25??


(jms) #3

Recompute normals?
No because you can use the NMesh module for this.
But you can’t use this in and for blender itself. I really
don’t know why.
There is an example script in the file,
(just don’t forget to normalize the result returned by
the function equationplan).

jm


(jms) #4

Recompute normals?
No because you can use the NMesh module for this.
But you can’t use this in and for blender itself. I really
don’t know why.
There is an example script in the file,
(just don’t forget to normalize the result returned by
the function equationplan).

jm[/quote]

peuh…I’m a stupid idiot!!
Nobody need this trick cause you erase all
artefacts when you change the [Double Sided]
mode in edit mode!

jm


(Manuel) #5

Hi !

Ehm…do you have a notice about me and Ken75 are
working on a new script called BlenderMakeHuman…

Ok. For this script we are writing a series of class object,
to create quickly a GUI in Blender.

you can download the latest pre-alpha here:

http://members.xoom.virgilio.it/bastioni/free3d/my_gui24b.zip

One of this class is for insert a tga in the window.
It’s veri simple: only 3 row like this

from Picture import Picture
e=Picture("C:/pippo.tga", 16) #path and size 
e.drawImage(100,150) #locX locY

I’ve used your code for this, but I’ve downloaded
it any months ago, before the NAN crack, from the
old forum, and I whe I’ve used, I don’t remember
the autor.

You can see this here, in my PS:

http://www.elysiun.com/viewtopic.php?t=4941

Now, while I exploring your site, I’ve found the
code, and I’ve a notice that you are the original autor.

Can I use your code in this class?

In the next release I add the thanks in the first rown. :slight_smile:


(jms) #6

Of course, you can use this code.

jm


(Manuel) #7

Of course, you can use this code.

Thanks !!! :smiley: