Hello, new builds windows, MacOsx provide by devroo and Linux by Meltdown
Remove all thing before 16 july, text is too long
List of hotkeys:
N : open sculpt panel on view3D
Ctrl+Tab : enable selecting brush menu
D : enable interactive size choosing
Page Up : go to one level higher
Page Down : go to one level lower
Shift : change between add/sub when sculpting
Whatâs new since 20 july :
- Adding missing break to code for floating panels to prevent multires from being shown when preview was activated.
- Fixed bug with grab brush that was causing sudden spikes in perspective view
- Added new view rotation for sculptmode; if the PvRot button in the header of a view3D is turned on, then the rotating the view will use the last brush location as the center of rotation.
- Added GHOST X11 support for XInput devices (tablets). Interface is in place for other operating systems, but only X11 is implemented.
- Changed partial mesh visibility tool so that Ctrl+Shift+LMB hides everything outside the selection, and Ctrl+Shift+RMB hides everything inside the selection.
Whatâs new since 21:
- Tablet commit broke grab brush; fixed
- Merged Matt Ebbâs MacOS tablet patch. (Note that I havenât compiled the changes, so there may be some problems, initially.)
- Fixed stupid pointer-type error with multires/partial mesh visibility
- Added edge map for partial mesh visibility to allow setting multires edge level with PMV activated
Whatâs new since 22:
- Patch for Mac OS eraser support (Matt Ebb)
- Shift key now toggles between add/sub
- Decreased smooth brushâs strength scaling factor.
Whatâs new since 23:
- Added types and intial import of dverts. Doesnât actually do anything yet.
- Updated to latest Blender CVS (release 2.42)
- Updated the way the brush circle is drawn (fixes problem of buttons not being clickable in sculptmode), also updated the interactive brush-size set, escape/RMB to cancel, return/LMB to accept.
- Massive reduction in memory usage when rendering a mesh with multires enabled
- Added Ctrl+Tab menu for switching brush in sculptmode
- Added left and right bracket keys as shortcuts for multires level incr/decr.
Whatâs new since 25 july:
- Added proper undo in multires for adding and deleting levels
- Allow partially-hidden meshes to be saved and loaded properly.
- Sculptmode brush circle shouldnât be drawn in editmode
- Seperated texture/color data from MultiresFace; if neither texture nor color is used with multires, it will use less memory.
Whatâs new since 26 july:
- Fixed MSVC compilation bug and a memory leak
- Generalized the depth buffer code in retopo so that other tools (such as sculptmode) can make use of it. (Hopefully didnât break anything in retopo.)
- Sculptmode now makes use of depth buffer cache; makes it easier to sculpt a continuous stroke without the stroke building up on itself.
- Fix for international keyboards: shortcut keys for multires level switching are now page up/down
- Modified brush drawing so that when not sculpting but sculptmode is active, the brush doesnât get slower as the model becomes more dense.
Whatâs new since 27 july:
- Modified sculptmode to use partial redraw rather than redrawing the entire mesh. This should improve sculpting speed, especially with smaller brushes. Note that there are some visual artifacts produced by this new method (lines and dots appear around the edge of the brush)
- View depth shouldnât be updated in object mode
Whatâs new since 28 july:
- Time-consuming multires operations now show a wait cursor
- Improvements for partial mesh visibility: small memory leak fixed, undo/redo support, waitcursor
- View should be redrawn on entering sculptmode to get depth data
- Improved partial redraw for sculptmode by clearing the color buffer along with the depth buffer; this is needed when the boundary of the model is pulled inwards
- Buffer clearing for sculptmodeâs partial redraw should be clipped to curarea->winrct
- Removed some of the visual artifacting with partial redraw
- For meshes with a modifier applied and when using the grab brush, the old drawing method is now used.
Whatâs new since 29 july :
- Depths should be recalculated after damaging them by view rotation
- Fixed a crash with partial mesh visibility, also added triangle/quad check to PMV face reordering
whatâs new since 30 july :
- Added layer brush
- Added Alt+Hkey as a shortcut to unhide the mesh in sculptmode
- Zero out all the sculptdata; potential fix for the Windows sculptmode bug
Whatâs new since 02 august :
- Initial commit of displacement-map generator. Itâs not accessable from the interface yet.
- Fixed a couple missing statements for the layer brush (undo and Ctrl+tab menu)
- Updated tablet code.
Whatâs new since 05 august:
- Initial commit of new retopo paint tools. Note that thereâs still no automatic face generation.
Whatâs new since 06 august:
- Improved sculptmode initialization.
- Fixed XRay drawing
- Adding vertices in the new retopo paint mode should select them
- Added automatic face generation to the retopo paint mode
- Initialize sculptmode for all scenes when loading files from 2.42 or less
Whatâs new since 07 august:
- Fix for making a View3D fullscreen, then not fullscreen, while in sculptmode.
- Fix for undo in sculptmode (hopefully it wonât break things under Windows again)
- Improved depth adjustment system for retopo paint
- Better handling for retopo paint line intersections
- Allow retopo paint lines to be extended
- Fixed a corner case with automatic face generation.
- Merge retopo paint intersections when they get close
- Removed the ability for lines to be self-intersecting. Using the new option to make lines cyclic seems to offer most of the same functionality, but better.
Whatâs new since 08 august :
- Set propset for sculptmode to zero when loading files
- Added ellipse tool to retopo paint
- Bugfix for extending retopo paint lines
- Additional fixes for cyclic lines
- Additional bugfixes for adding points in retopo paint mode
Whatâs new since 10 august :
- Allow rotating/moving/zooming the view while in retopo paint mode. Note that this feature isnât very useful (yet), because all line intersections are calculated from the viewpoint at the moment when Enter is pressed.
- Donât crash when displaying the multires floating panel with a non-mesh object selected
- Large set of changes to retopo paint, largely to make it easier to extend and improve the tool. Thereâs a proper interface now (the view3d header changes to show retopo tools (ignore Line for right now, doesnât yet do anything.).) Also fixed a memory leak and made some general fixes.
Whatâs new since 11 august :
- Added line tool for retopo paint; cleaned a bunch of stuff up
Whatâs new since 12 august :
- Added two sliders to retopo paint that control how many segments make up ellipses and lines
- For retopo paint, ignore clicks inside the window header
- Fixed rendering bug when using multires and sculptmode
- Added a tile option for brush textures (for use with tilable images; doesnât work particularly well with procedurals)
Whatâs new since 13 august :
- Added new 3D tiling mode (works well with procedural textures.) Note: the defaults for the new options may not be set correctly in previously-saved files (including .B.blend) so to use this, make sure you set the new X/Y/Z texture sliders to around 1.
- Update wireframe while in sculptmode. Obviously, drawing faces+wireframes isnât quite as fast as just drawing faces, but if performance is an issue, just turn off Wire.
Whatâs new since 15 august:
- Large set of changes to retopo paint mode. Basically, it is now actually modifying editmode data, rather than leaving editmode to make the changes, then returning after the changes are complete. Mostly, this should be an invisible change from the user perspective; the exception being that undo/redo should now work properly with retopo paint mode.
Whatâs new since 18 august :
- Redraw view header on exiting retopo paint; when leaving editmode while retopo paint is enabled, ask user to apply or cancel the paint
- Force mesh to be drawn in Solid mode when in sculptmode, similar to other paint modes
- Fixed a crash in sculptmode
- Added spacing option to brush to make regular patterns on a model (e.g. rivets)
Whatâs new since 20 august:
- Added the retopo paint face generator to regular edit mode; pressing FKey with 5 or more verts selected now offers the choice to make or clear an FGon, as well as âAutoâ, which fills in the edges with triangles and quads where possible.
- Set the smooth/solid propety properly when auto creating multiple faces
- Fixed small memory leak with retopo paint undo
Downloads :
Windows (2006/08/24) : for windows
Linux (2006/08/05) : blender test build i586 glibc-2.3.5 - 080506