i just did my first steps to the ge and its fantastic what we can do with it.
i must say, im not a ‘gamekiddie’, i usually dont touch that, but it was very funny to play with blender , yeah, that rocks.
my intention is more likely to use it as a simulator-engine for simple walkthroughs.
so, here is my result to my first ‘game’ i made with blender: www.vizzy.de/?i=ladybug
this site includes a small description, todo and screenshots
(a bit more than a simple walkthrough
its still wip and i think it will not be finished very soon, its just a fun-project.
Posting a few screenshots would probably entice more individuals to download your file.
You can host your images at www.photobucket.com. The screenshots don’t have to be big, a 128x128 pixel image showing the generall look of your game will do fine.
@fireside, i used blendstarter to make an all-platform runtime from it.
the blendfile itself is about 4 mb, i could put that on the site too
(the reason why i combined that is that i have to upload only once, otherwise i had to upload a windows version, a linux version which takes a lot of more webspace and a lot of more time to upload)
for future version i will make a link to download the index.gam only, so that you have to download the ladybug binary only once and replace only the dat file
@fireside, indeed! all has began with a small test and a tutorial from the gameengine book. i never thought it will be something like this. yes it needs a goal and soe obstacles/enemies and maybe a second level.
and last but not least, a highscore list!
(i thought of a simple http-post to a website with python submitting the name and the score
a lot of to do for now, lets see how far i will get
Neat! I wonder if this would run faster once ogre is implemented. It would be cool to have to fight other lady bugs and have them punching eachother and stuff. For some reason none of the sounds worked for me = (
I downloaded somefiles I found and got it running, one small coment when I try o get into the flower he gets on his nose and whenever I fly then he keeps flying into the ground and I looseHP
yes, it flips over, as a workaround i added the torque-keys, try pressing pageup/down and Insert/Home-Key above the cursorkeys (on a common deskop keyboard)… but sometimes it fails into the ground and stuck.
(Tip: press enter to restart the scene
im now reading the nice tutorial from herman tulleken, its really great and maybe i get it someday to add a py script watching the bugs orientation, preventing flipovers.
thx for playing.
try out the torque-keys, and fly some loopings g
yeah, it worked out, I also managed to figure out that ctrl and shift is for shooting. the looping worked out but I always land in front of the flower. perhps you could make an on and off button for the flying part and get to keys to manage the thrust, also I can see the wings through its shell when its not flying.
perhaps you could give the joystick plugin a thought?
yep… in Belgium, apart from “coccinelle” (no translation) it’s also called “la petite bête du bon dieu” (little beast of the good god)… in french speaking part of the land