m_squared, Xraygunner . Thanks!
unicron . I replied in your Addon thread. I will try your addon with my next timelapse GIF. Thanks!
Ranquin . Ah, nice catch! I see what you mean. I’ll try to raise the eyeball or lower the brow when I get back to this character. Thanks!
Haven’t had any personal projects in a while, but got back to some old sculpts.
An update to the Dragon, changed the nose and tweaked the teeth and the jaw.
And update on the render of the Albino Creature.
I used to render this just using the Bump Map. Thinking it wouldn’t displace well because the Dyntopo mesh is a triangulated mess. The polycount of the sculpt is 430k tris. Dropped 2 levels of SubSurf that got the sculpt to 3.5 Mil, and added a Displace Modifier that used the Bump texture. It broke the sihlouette nicely and added detail that cacthes light better.
Viewport screenshots of the Sculpt with Modifiers Off, and On.
Updated Render: