0rAngE Sketchbook

m_squared, Xraygunner . Thanks!
unicron . I replied in your Addon thread. I will try your addon with my next timelapse GIF. Thanks!
Ranquin . Ah, nice catch! I see what you mean. I’ll try to raise the eyeball or lower the brow when I get back to this character. Thanks!

Haven’t had any personal projects in a while, but got back to some old sculpts.

An update to the Dragon, changed the nose and tweaked the teeth and the jaw.

http://edge-loop.com/images/blender/Dragon_DyntopoScales_WiP_06.jpg

And update on the render of the Albino Creature.
I used to render this just using the Bump Map. Thinking it wouldn’t displace well because the Dyntopo mesh is a triangulated mess. The polycount of the sculpt is 430k tris. Dropped 2 levels of SubSurf that got the sculpt to 3.5 Mil, and added a Displace Modifier that used the Bump texture. It broke the sihlouette nicely and added detail that cacthes light better.

Viewport screenshots of the Sculpt with Modifiers Off, and On.

http://edge-loop.com/images/blender/Creature_viewportScreenshots_sculpt.jpg

http://edge-loop.com/images/blender/Creature_viewportScreenshots_sculpt_wDisplacement.jpg

Updated Render:

http://edge-loop.com/images/blender/Creature_wDisplacement.jpg

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