Sorry for my English, I use the Google translator.
Hello everyone.
I’ve always been a little inconvenient to switch between Blender vertex, edges and polygons, I’m used to the hotkeys of 3ds max 1,2,3,4,5, and it’s in a blender ctrl+tab+1,2,3.
In a blender has a hotkey settings, but it is hotkeys for Vertex, Edges and Polycom, as if not, they need to establish themselves. It is not difficult to create, in turn, three hotkey, and the apron of the parameters as shown below. Then save your custom settings, and if you want to make hotkeys export the file to restore.
But there are also disadvantages of this method, you can not switch between layers 1, 2 and 3 in the edit mode.
Hotkeys > Icons
they are keys that you use constantly while modeling using icons for that is a nightmare.
and enabling all selection modes wrecks your percision.
I have been remapping them every time i change versions.
mine are on qwert though w e r and the t calls for mode selection
and q is for whatever cool tool you like there.
Yes, I wished there were a better loop cut method (like the one you described) for a long time. One reason for that is that, by using a ghost loop until actually cutting the edges, you don’t distort the uvs. Right now, the cut gets placed in the middle and then an edge slide operation kicks in, stretching the uvs on one side on the cut and compressing them on the other. A “preserve uvs” option would be nice (actually, this should be the default behavior).