- how can i rotate a plane on the Y axis while mantaining the position on the X & Z axis?
this is how it looks on the X & Z axis and i dont want them to change
after i rotate 45° on the Y axis it looks like this
- how can i pull vertex loops?
i have this circle with multiple loops like this one
so i just move the midle one back on the X axis and i want the other ones to follow but get a clean gradial curve