Challenge #1028 "In the Tunnel" (03/03/23) Entries CLOSED

M Anomaly

Pure

Details

Discombulator add on applied to a hollow cylinder interior.
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Magnetic force on particles rendered as path. The paths appear when you bake the particles. Convert particles to mesh on modifiers tab. Convert to curve on Object menu and give thickness with bevel on the curve’s panel.
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Enclosed in a cylinder with principled volume shader.
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All of the light is emission from the magnetic curves.
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Cycles 50 samples no denoise. I like this better with some noise.
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