16 minutes to infinity

8 minutes to infinite terrain

8 more minutes to procedural roads through infinity

16_minutes_to_infinity.blend (1.5 MB)

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If you combine this https://www.youtube.com/watch?v=L6CsbKiI8RA
and this
https://www.youtube.com/watch?v=urVeqAJtuHg (with making of https://www.youtube.com/watch?v=gSzm5XuHlug) or this https://www.youtube.com/watch?v=4MBnHYBqThQ
You can get great results :wink:

I can use any texture, it’s just using displace,

Was just to give you idea to use procedural stuff :wink: You did nice stuff don’t worry.

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thanks !

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With spawned instance of mesh. Very cool.

so I have run into a bit of a snag,

if the rise / run is too agressive, the closest point in 3d can be different thant the closest point in 2d.

smart_shrinkwrap2.blend (1.3 MB)

this is the code I can’t quite express as nodes atm