8 minutes to infinite terrain
8 more minutes to procedural roads through infinity
16_minutes_to_infinity.blend (1.5 MB)
8 minutes to infinite terrain
8 more minutes to procedural roads through infinity
16_minutes_to_infinity.blend (1.5 MB)
If you combine this https://www.youtube.com/watch?v=L6CsbKiI8RA
and this
https://www.youtube.com/watch?v=urVeqAJtuHg (with making of https://www.youtube.com/watch?v=gSzm5XuHlug) or this https://www.youtube.com/watch?v=4MBnHYBqThQ
You can get great results
I can use any texture, it’s just using displace,
Was just to give you idea to use procedural stuff You did nice stuff don’t worry.
With spawned instance of mesh. Very cool.
so I have run into a bit of a snag,
if the rise / run is too agressive, the closest point in 3d can be different thant the closest point in 2d.
smart_shrinkwrap2.blend (1.3 MB)
this is the code I can’t quite express as nodes atm