I’m Trying to bake 16k head scan textures to a retopo’ed head sculpt I’ve made. I can bake them down to 8k no prob at all, takes less than a minute, but the full 16k kills blender. I’m assuming it’s a ram/vram problem working from a laptop. I’ve got samples set to 1, rendering with GPU, nothing open other than Blender.
If I can’t do it in Blender, is there any other software out there that I might able to do get away with a 16k bake on a laptop? …I should also point out that it’s not just a normal map I’m looking to bake, it’s diffuse, roughness, the whole lot.