Alright, I’m calling this one a wrap.
It’s been on the self for a while, I only just got around to rendering. You can find the WIP thread here:
It’s a late 17th century paper mill, as could be found along the Zaan back then.
The Netherlands are known for their mills, and they can be found all over the country.
Most of the mills are for local services, such as sawing wood or grinding wheat.
The Zaan region was an early industrial area - the products of these mills were shipped all over the world.
Zaans paper was known to be some of the best of the world, made from pulp and discarded fabric.
The interconected highway of man-made rivers and streams acted like a modern day road network, transporting materials and people.
The mills themselves are extremely complicated pieces of engineering. Often times parts would be interchangable, and these types of mills are still in operation today.
This mill is loosely based on “De Oude Voorn” and other paper mills like it.
Made with Blender 2.8, 2.9 rolled out when I was finished, so rendered in 2.9.
EEVEE, render time @ 64 samples is about a minute (depends on the viewpoint).
I think the biggest bottleneck is the vegetation.
I used the classic particle object collection trick, but it became absurdly slow. Now I’m using the Particle Instance modifier, which merges all the grass it into one big mesh. Sounds like it should be slower, but it’s about 2x - 3x faster.
Lots of reference images were found on:
And all textures (except the procedural ones) are from the following sources: