I have a rigged character, with several actions. The armature is parented to an empty. The empty is the dynamic actor which holds my sensors and actuators (keypresses, motions, and properties). My armature has a couple action actuators linked to the empty’s keypresses… All of this seems pretty standard from what i have been reading.
My problem is that I want my character to rotate exactly 180 degrees when i press a button. This was the only thing I could find that seemed to address my issue:
Unfortunately, i can’t seem to get either option to work right…that is
- dRot = 3.6: I have tried playing with pulses and frame settings, but my character just keeps spinning while the button is pressed.
- I created an ipo for the empty, where frame 1 is facing one direction and frame 6 is rotated 180 degrees. For some reason, when i press the button to turn the character, the ipo doesn’t play.Does anyone have any suggestions?