here are 2 tut on dyna
baroque sculpting
video tut for f2 and stretch
http://blenderartists.org/forum/showthread.php?277242
antique chair
have fun
here are 2 tut on dyna
baroque sculpting
video tut for f2 and stretch
http://blenderartists.org/forum/showthread.php?277242
antique chair
have fun
Looks fantastic - even if they are ‘placeholders’ those textures are really selling it for me. Looking forward to seeing your progress!
(A ship with less than 200k polys? I look forward to seeing how you acheive that.)
Me too
But as I said, it´s my third serious ship project, so I´m pretty confident to stay within my tris budget.
For comparison, here are pics of the older two at a similiar developement stage, one has around 75k polies, the other 63k (the rigging adds another 100k for each):
But the real problem won´t be the amount of polies, it´ll be the textures imo. The ship is going to be walkable, so it needs detailed and rather high res textures - and lots of them
baroque sculpting
video tut for f2 and stretch
antique chair
http://www.blendernation.com/2013/03…ue-chairs-set/
have fun
Thanks, RB, much appreciated Looks like I´ll have to learn a couple of new tricks ^^
how did you do the side planks?
like the sculpted figure
only thing are the floor boards looks repeating
did you use the random location for UV map ?
happy cycles