Hello all. I am new to blender and have been working on my first major project and expanding my skills for about 2 months now. I am at the stage where I have finished the mesh and starting on the materials and textures. The actual mesh is very high-poly with high detail interior, main body, engine bay and undercarriage. This is my first render of the model, my model does have a hood and there are some problems eg. the windshield not fully showing but here it is.
Welcome to the forums! Hope you enjoy your time here and gain a lot from it.
The windshield looks like it might be a camera clipping issue. Do you know how to check for that?
(Edit - Never mind, can see image now, wasn’t showing for a while)
It’s working for me now. I had to edit a couple of times because I copied the first URL. If you still can’t see it I will boost my post count.
Oh, my favorite car ! Can’t wait to see the rest.
I can post some more renders later today of the unfinished interior, rear end and some side views.
Welcome aboard!! I had seen your other post about blotchy renders, but didn’t read it. After seeing this car I went back and re-look at that post, seems like you might have solved some of the problems, this looks better. It’s really hard to judge what’s going on with the extreme close-up shot. Yes, it seems the camera is clipping some, I can’t see the roof/top of the windshield.
Could you please post some clay renders with less extreme camera position? By clay renders, I mean without any materials. There are a couple of addons floating around for that, or you can simply delete all materials, (but don’t save the file or save with a different name so you don’t loose your material work so far!)
Oh, BTW, I’m interested because I owned a '72 Charger Ralleye once, but honestly, I’m more of a Plymouth RoadRunner man myself, a close cousin to the Charger, (they shared the same chassis and interiors).