1980s computer desk bedroom scene

I did some post editing on it, added some texture layers in Topaz Studio, downscaled it and tried to make it look like a final image. But honestly its just a whole bunch of objects from other projects i made thrown together into a scene. If you could tell me the things that suck about it, that would be great and would give me ideas on how to re-compose it.
I think it probably looks incongruent since the objects have to be picked from what i have made previously, plus the odd piece that i can get from blendkit addon or turbosquid even.
i think it looks too vivid, the composition is probably terrible… That’s all i know.

Oh and the rendertime is through the roof, im guessing thats simply down to total triangle count, which i know i need to keep to a minimum. Ive done merge by distance/remove doubles on everything.

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