I’ve been in a bit of a rut working on architectural rendering (unfortunately not in Blender!).
As such I wanted to try something a bit different and get back into Blender so I started working on this as a purely personal project for fun. It was my intention to create a stylised look and capture a sense of movement.
All modelling, texturing, lighting and rendering was carried out in Blender and Cycles. The only items I didn’t create are the small rocks and plants in the foreground.
It gave me a chance to use the smoke sim for the dust trails and I tested a few different setups for the motion blur.
Definitely a nice render of “an old RV traveling far faster than it is probably capable of.” But the back wheels are impossibly too-far forward. Other than that, “it’s very cool.”
That’s a great take on the ‘Methship’, well done. What kind of focal length did you use there (to great effect)?
You only missed the opportunity to include Walt’s pants flying through the air…
Point of composition - I’m disturbed by the alternative angle where it looks the camera (viewer) is headed straight for a roadside rock or a cactus, and I’m not sure which one of those I’d prefer.