I’m not sure if this is a bug, or if it’s just not possible.
Add>Cube Add>New Material.
Enter face mode for cube and uv map an image.
Assign the same image as a texture in the material for the cube.
Leave Col for the texture turned on, use UV for mapping co-ords.
Make shader a ramp shader, change colour ramp if need be.
When rendered the colour from the UV mapped image is not showing through as it does with a normal shader.
Is this a bug? It would be sweet to use UV maps and ramps, but I could manage otherwise.
Thanks for any help,