I just want to express how happy I am with some of the changes in 2.34.
The unwrapping has been improved greatly, not just with LCSM but even the default unwrapps. The poles of a UVsphere are treated much more effectively, eliminating time consuming manual tweaking that I was forced to do before.
More importantly than this the ‘noise’ vertex coordinate transform is much more effective. Before this feature was limited to a simple transformation along the object z axis; something that may work fine for a plane but was useless for a sphere.
Noise now seems to transform along vertex Normals which is perfect for transforming a sphere with a heightmap.
I am making a bunch of topographical models of North America and Canada, I can now make them as true spherical sections as originally hoped for rather than as planar map projections. This means I am throwing out a lot of work, but I will be able to construct my original vision of this project .
These changes may not be particularly useful for a lot of people, but for what I am doing they are a godsend.
Just wanted to share.