2.35 render troubles

My meshes come up with horrible tris where there aren’t any in the mesh when i render then with out smoothing or if i use hard edges in 2.35

Can any one explain this? Any one know how to fix or is having similar troubles?

Quads are always triangulated before rendering. If they are not coplanar (all four vertice not lying on the same plane), this will show.

Martin

Really? Well it only just started showing up for me. Must be because of the changes to the renderer. Just like weird normals in my models didn’t show up in renders until i got version 2.34. This is probably the fault of my crappy computer. I seriously have to upgrade or get a new one… stupid piece of… sorry, getting off topic.

Thanks Theeth