I’ve been looking at the 2.5 api and trying some stuff and thought I’d ask some questions…( i know it’s in progress, but ideasman42 said that no major changes were planned)
Now that the blender draw module is gone and we have bpy.ui
I can’t figure out how to do a pupmenu or pupblock. anyone know if it’s in there or (if not,) if it will return?
mesh materials are read only… now, I can add a material slot with bpy.ops.object.material_slot_add and also remove slots… but when you change which material a slot uses then nothing is echoed in the console report…
so right now is it impossible to change the materials on a mesh? if not, then how?
- will the popup menus (for specials, edge specials, face specials and vertex specials for example) become “pythonised” in the UI folder for customisation?
I know it’s maybe jumping the gun a little, but I’m itching to do more scripts for 2.5!