[2.5] FPS MouseLook Script

The mean of this &lt; is this < and the mean of this &gt; is this >.
I replaced it and it’s worked!

anyway this script is very old try this is much easy and customizable for the newer versions:

The upper script I converted to work at the newer versions:

######################################################
#
#   MouseLook.py        Blender 2.55 or newer!
#
#	Adapted by ProperVandal from 2.49 source at tutorialsforblender3d.com
#
#   Released under the Creative Commons Attribution 3.0 Unported License.	
#
#   If you use this code, please include this information header.
#
######################################################
import bge

def main():
	
	# set default values
	Sensitivity =  0.0010
	Invert = 1
	Capped = False

	
	controller = bge.logic.getCurrentController()
	obj = controller.owner
	gameScreen = gameWindow()
	move = mouseMove(gameScreen, controller, obj)
	sensitivity =  mouseSen(Sensitivity, obj)
	invert = mousePitch(Invert, obj)
	capped = mouseCap(Capped, move, invert, obj)
	useMouseLook(controller, capped, move, invert, sensitivity)
	centerCursor(controller, gameScreen)

def gameWindow():
	width = bge.render.getWindowWidth()
	height = bge.render.getWindowHeight()
	
	return (width, height)

def mouseMove(gameScreen, controller, obj):
	mouse = controller.sensors["MouseLook"]

	width = gameScreen[0]
	height = gameScreen[1]
	x = width/2 - mouse.position[0]
	y = height/2 - mouse.position[1]
	if 'mouseInit' in obj == False:
		obj['mouseInit'] = True
		x = 0
		y = 0
	if not mouse.positive:
		x = 0
		y = 0
	return (x, y)

def mouseSen(sensitivity, obj):
	if 'Adjust' in obj == True:
		if obj['Adjust'] < 0.0:
			obj['Adjust'] = 0.0
		sensitivity = obj['Adjust'] * sensitivity
	return sensitivity

def mousePitch(invert, obj):
	if 'Invert' in obj == True:
		if obj['Invert'] == True:
			invert = -1
		else:
			invert = 1
	return invert

def mouseCap(capped, move, invert, obj):
	if 'Cap' in obj == True:			
		import Mathutils
		if obj['Cap'] > 180:
			obj['Cap'] = 180
		if obj['Cap'] < 0:
			obj['Cap'] = 0
		camOrient = obj.orientation
		camZ = [camOrient[0][2], camOrient[1][2], camOrient[2][2]]
		vec1 = Mathutils.Vector(camZ)
		camParent = obj.parent
		parentOrient = camParent.orientation
		parentZ = [parentOrient[0][2], parentOrient[1][2], parentOrient[2][2]]
		vec2 = Mathutils.Vector(parentZ)
		angle = Mathutils.AngleBetweenVecs(vec1, vec2)
		capAngle = obj['Cap']
		moveY = move[1] * invert
		if (angle > (90 + capAngle/2) and moveY > 0)   or (angle < (90 - capAngle/2) and moveY < 0)  == True:
			capped = True
	return capped

###############################################

# define useMouseLook
def useMouseLook(controller, capped, move, invert, sensitivity):
				
	# get up/down movement
	if capped == True:
		upDown = 0
	else:
		upDown = move[1] * sensitivity * invert 
		
	# get left/right movement
	leftRight = move[0] * sensitivity * invert 
		
	# Get the actuators
	act_LeftRight = controller.actuators["LeftRight"]
	act_UpDown = controller.actuators["UpDown"]  
	
	# set the values
	act_LeftRight.dRot = [ 0.0, 0.0, leftRight]
	act_LeftRight.useLocalDRot = False  
	
	act_UpDown.dRot = [ upDown, 0.0, 0.0]
	act_UpDown.useLocalDRot = True
	
	# Use the actuators 
	controller.activate(act_LeftRight)
	controller.activate(act_UpDown) 
	
#############################################

# define center mouse cursor
def centerCursor(controller, gameScreen):
	
	# extract width and height from gameScreen
	width = gameScreen[0]
	height = gameScreen[1]
	
	# Get sensor named MouseLook
	mouse = controller.sensors["MouseLook"]
	
	# get cursor position
	pos = mouse.position
		
	# if cursor needs to be centered
	if pos != [ int(width/2), int(height/2)]:
		
		# Center mouse in game windowp
		bge.render.setMousePosition(int(width/2), int(height/2))
		
	# already centered.  Turn off actuators
	else:
		# Get the actuators
		act_LeftRight = controller.actuators["LeftRight"]
		act_UpDown = controller.actuators["UpDown"]  
		
		# turn off the actuators 
		controller.deactivate(act_LeftRight)
		controller.deactivate(act_UpDown) 

##############################################

# Run program
main()

and all fine.

Thanks.

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