This problem is annoying me greatly. I have an object with an “Add” transparency acting as part of a HUD. When a particular object is being displayed (not even behind it, just within the camera frustum, then the object with “Add” loses it’s transparency
I have tried to isolate the problem in a plain blend, but have been unable to do so.
So I shall post the one that is having the problems and see what you can find that may be causing this.
This blend is from the re-working of Defender into “DEEP Space” (my game project)
Here you go, 9.8mb