This problem is annoying me greatly. I have an object with an “Add” transparency acting as part of a HUD. When a particular object is being displayed (not even behind it, just within the camera frustum, then the object with “Add” loses it’s transparency
I have tried to isolate the problem in a plain blend, but have been unable to do so.
So I shall post the one that is having the problems and see what you can find that may be causing this.
This blend is from the re-working of Defender into “DEEP Space” (my game project) Here you go, 9.8mb
Man, i was dealing with this back on GridSpace. It was pretty bad. If I recall, it had something to do with the “Texture Face” settings in the Material panel - I believe the problem originated around using the UV-map for a texture (particularly the alpha), but also specifying the texture (and using its alpha channel) in the material.
hi sdgeoff, i’m making a HUD to for a game score, i have the same problem as you but ticking ‘face textures’ don’t do anything. My text is still just a black shape. if you have any ideas on how to fix this please say