with SSR at 64 render samples.
Hi, I was testing eevee on a very old project. My problem are theses terrible white dots/squares that appears in the renders. Its appears like the first image with screen space reflections activated. If I deactivate the SSR the render look like the second image.
Reducing the render samples from 128 to 16 reduce the white dots but I don’t thinks it’s a great solution.
Some one know what’s the core of the problem and/or how to eliminate the pure white dots without reducing the render samples?
without SSR at 64 render samples.