2.8 usabiity; Luca Rood ushers in the end of a major painting nightmare

Okay, so it’s technically a bugfix, but it’s a very exciting one that fixes a crippling problem in the area of texture painting.

First off, the system that bleeds textures past the edges of the mesh will now produce good results instead of the ugly spikes (which can lead to artifacts on the actual mesh).
https://developer.blender.org/rB871248a77d8a9ae7dbb43ef28f3802601cbfe5c6

If that’s not enough, some polish was added so that even more extreme UV maps won’t give headaches.
https://developer.blender.org/rB10d9a2494fc5e28142a82e515e1f5dcaa3223d5a


People who have used projection painting have complained before that the bug made the module itself unusable (because you always got bad results in spots), no more :sunny:

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