2.8 usabiity; Luca Rood ushers in the end of a major painting nightmare

Okay, so it’s technically a bugfix, but it’s a very exciting one that fixes a crippling problem in the area of texture painting.

First off, the system that bleeds textures past the edges of the mesh will now produce good results instead of the ugly spikes (which can lead to artifacts on the actual mesh).

If that’s not enough, some polish was added so that even more extreme UV maps won’t give headaches.

People who have used projection painting have complained before that the bug made the module itself unusable (because you always got bad results in spots), no more :sunny: