In a few days from now blender 2.8 will be released.
I often use daily builds, so I wonder after 2.8
What will be the new roads for its development.
What kind of things we might see in blender 2.81
Things that are planned, or small wishes that are not out of reach
And dont depart to far from 2.8 goals, what are the next steps ?
There are some plans as seen in the GSOC anouncements, but often they are investigation and dont always end up in blender /cycles
I hope for new procedural textures, and cloth sim.
Though outside of there is also Godot integration (those guys currently develop all kind of things that could be done inside blender texturing etc).
Then there where talks about some new kind of fluid / smoke sims in the past.
Then there is everything nodes, and plans for particle code changes
And on graphicall.orgs there roulate builds that have vastly improved the speed of cycles, (there seams to be a new intel denoiser, and some more new math improvements for solving light path math.
( i think the past argue that cycles should not becomme to complex to
configure isnt from this time anymore (given it has an experimental
option button, if time can be reduced a lot, it be best for all of us)
However, roads and goals, ideas and changes not always make it to the grant plan, so what is likely going to happen in 2.81, and what would be the low hanging fruits for 2.82 (planned for near future but not next version).