Safetyman
(Safetyman)
July 12, 2019, 3:10pm
1
Two things I’ve found so far… not really bugs, but annoying things that had been fixed in previous builds:
Trying to select things through the manipulator gizmo (verts, faces, bones, etc.) is back to being difficult.
Wireframe in sculpt mode is back to being triangles instead of quads – unless you have sub-d’s turned on, but sculpting with sub-d’s on isn’t ideal.
Regnas
(• I don't speak English "by default", so... )
July 12, 2019, 3:14pm
2
Zino.G
(Zinogg)
July 12, 2019, 5:23pm
3
if you are using the default keymap it’s under “drag” option for activate gizmo, for compatible keymap is enabled by default i think, and 2.7x doesn’t have that issue.
triangle wireframes in sculpt mode, that might be a bug.
Safetyman
(Safetyman)
July 12, 2019, 5:26pm
4
Just restarted Blender and now the quads are back in sculpt mode… not sure what happened with that. Very odd… didn’t change anything.
@Zino.G – Thank you! Not sure why I didn’t figure that out before.
I haven’t found any other issues yet… Back on your heads.