Here’s my scene Intro anim.zip (92.3 KB) I’m trying an animation using 2D PNG sprites, and I just want the colours to be as they are in the texture - no shading, lighting etc. In 3DS Max this would mean turning “emissive” up to 100%, and in the Unity game engine, this would mean using the “Unlit” shader. I’m trying to find out the equivelant in Blender.
Using Eevee and material “Principaled BSDF” I’ve set the Render colour management from “Filmic” to “Standard” from a tutorial I saw, but if you compare it to the actual PNG file (included in the zip) it’s still washed out.
Here’s a screenshot of the issue; on the left is how it looks in Blender, on the right is the actual PNG file.